Fate Balancer
Tired of hearing people complain about their lives?
One can’t get a promotion for years, while another wins the lottery ten times in a row?
Well, not anymore. The scales of fate are in your hands.
Make sure fate plays fair — for everyone.
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"Game" developed for Gamedev.js Jam 2025
THIS IS AN EARLY CONCEPT BUILD — NOT PLAYABLE, JUST SHOWCASING THE IDEA AND PROGRESS.
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CREDITS:
- "MetroCity - Free Top Down Character Pack" By JIK-A-4
- "m3x6" By Daniel Linssen
- "Thaleah Fat" By Tiny Worlds
- "1-BIt Game UI Pack" By Batuhan
- "Hexany's 1-bit UI Panels" By Hexany Ives
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↓↓↓↓↓ No need to read this part ↓↓↓↓↓
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"It's a key."
"No. Much more better. It is a drawing of a key."
Here is a draft, what I wanted to make(will come in handy if I want to finish this project after jam end):
- The game is divided into turns.
- Each turn player choose events from "Events box" and put it in "Good" and "Bad" boxes.
- Each event has a rarity and a weight range (min and max). For example: "Win the lottery" (Rarity: 3, Weight:200-500).
- Events with higher rarity have a larger weight and wider range.
- There is a limited number of slots in each box (which are randomly shuffled each turn).
- After placing events in the boxes and ending the turn, a random value from the weight range is calculated for each event in the boxes. Then this values will summarise (for "Good" box and "Bad" box separately). And after that game calculate balance between "Good" and "Bad" boxes. The closer is balance, the more money player get this turn.
- Amount of earned money also depends on total weight (from "Good" and "Bad" boxes together)
- For each turn exist minimum total weight, that player must gain(increases after each turn). Game ends, if this weight not gained.
- Also game ends if player have 3 bad balanced turns.
- The player starts with a set amount of events. After that, player can gain events only from shop(events with higher rarity have higher price).
- Additionally: player can get debuffs("-1 slot for "Good" or "Bad" box", "increased weight range" etc. ) and buffs("multiplier for money earned", "Cheaper events in shop" etc.)
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Additional notes:
The main thing to remember(for future jams): STARTING TO MAKE THE GAME JUST 3 DAYS BEFORE THE DEADLINE IS NOT A GOOD IDEA. AND DON'T THINK THAT YOU CAN "JUST DON'T SLEEP", IT'S NOT WORKING THIS WAY.
Status | Prototype |
Platforms | HTML5 |
Author | snizzlewump |
Made with | Defold |
Tags | Arcade, Casual, My First Game Jam |
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